CombatExtended-Continued / CombatExtended

Combat Extended mod for RimWorld
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Apparel_Shield support for xml offsets and directional textures #3151

Closed Merwini closed 2 months ago

Merwini commented 3 months ago

Additions

Changes

References

N/A

Reasoning

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Testing

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github-actions[bot] commented 3 months ago

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9217127239.zip

Merwini commented 3 months ago

I'm Nuff on Discord if you need to get ahold of me This is unrelated to the 1.5 update

github-actions[bot] commented 3 months ago

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9246598461.zip

github-actions[bot] commented 3 months ago

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9331882612.zip

github-actions[bot] commented 2 months ago

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9503838803.zip

N7Huntsman commented 2 months ago

While direction textures could still be quite useful for shields, this PR will need re-evaluated with the switch to the vanilla renderer for the shields.

Merwini commented 2 months ago

Switch to vanilla rendering allows for directional textures by changing graphicClass to Graphic_Multi, and allows for xml-defined directional offsets in renderNodeProperties. PR is redundant. Closed.