Closed Tostov closed 3 months ago
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9678065232.zip
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9688548743.zip
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9688712401.zip
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9692312173.zip
Uses Bioferrite in a couple of recipes, which can potentially cause errors if the player doesn't have Anomaly/doesn't have it loaded.
Should all be to correct materials now, techs added and recipe users where applicable. Also fixed the short label (copy of another ammo file as a basis) but feel free to change it to a different one if you have a suggestion.
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9692939233.zip
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-9692957896.zip
Additions
Patches for the new version of moyo content. Old stuff remains since they're a different mod technically and there's a cont'd version on the workshop that if it has the same package ID as the original, should load our patches anyway
Changes
Minor changes to the abyssteel. A number of weapons are outright different or don't have old equivalents.
Reasoning
Currently, we use the now shared ammo underbarrel comp to do the overclocked firing modes. In vanilla this actually outright changes what the weapon is, but that functionality breaks the ammo comp that we have, not transfering said data across.
Alternatives
We could make the guns fire from inventory, which sidesteps the ammo deleting/unloading problem when switching the item from one to the other. Alternatavely, a compatability module could be set up for the specifc comp.
Testing
Check tests you have performed: