Rimworld version: 1.5.4243 rev947
Combat Extended version: v1.5.6.1.0
Combat Extended source (Steam, GitHub, etc.): Steam
Your operating system: Windows 10
Your mod list:
(from log)
Loading game from file AA Current with mods:
brrainz.harmony
Ludeon.RimWorld
Ludeon.RimWorld.Ideology
Telkir.TMods.MoreFloors
Ludeon.RimWorld.Biotech
RedMattis.BetterGeneInheritance
LimeTreeSnake.Systems
LimeTreeSnake.Maintenance
UnlimitedHugs.HugsLib
Mlie.SYREssentialsStone
OskarPotocki.VanillaFactionsExpanded.Core
VanillaExpanded.VWE
CETeam.CombatExtended
Oblitus.AnimalsLogic
Doug.NoJobAuthors
Mlie.AutopsyTable
BerryRagepyre.PrisonerRecreation
GodlyAnnihilator.AnimalMedicalBed
ISOREX.PawnEditor
Mlie.SpreadTheWord
avilmask.CommonSense
ReSplice.XOTR.Core
velc.MineItAll
kittahkhan.grazeup
Mlie.PrisonersDontHaveKeys
Wall.Light.Relic
overpl.AnimalSarcophagus
automatic.prisonerbedsetowner
Woolstrand.RealRuins
telardo.DragSelect
Albion.GoExplore
Sl4vP0weR.WeAreUnited
Katavrik.CrashLanding
Jaxe.Bubbles
Mlie.RimQuest
roolo.runandgun
VanillaExpanded.VanillaBackstoriesExpanded
m00nl1ght.MapPreview
Ogliss.TheWhiteCrayon.Quarry
Murmur.WallLight
Uuugggg.ReplaceStuff
VanillaExpanded.Ideo.RelicsAndArtifacts
VanillaExpanded.VCEF
VanillaExpanded.VIESAS
VanillaExpanded.VWENL
VanillaExpanded.Ideo.IconsandSymbols
VanillaExpanded.VBooksE
VanillaExpanded.VMemesE
Haplo.Miscellaneous.Training
VanillaExpanded.VAEEndAndExt
VanillaExpanded.VanillaAnimalsExpanded
VanillaExpanded.VWEHW
VanillaExpanded.VanillaTraitsExpanded
VanillaExpanded.VFECore
VanillaExpanded.VFEProduction
VanillaExpanded.VTEXVariations
VanillaExpanded.VTEXE
VanillaExpanded.VanillaSocialInteractionsExpanded
VanillaExpanded.VPlantsE
VanillaExpanded.VEE
VanillaExpanded.VFEArt
VanillaExpanded.VHE
VanillaExpanded.VFEPropsandDecor
VanillaExpanded.VFEFarming
Mlie.SimplyMoreBridges
sarg.rimbees
bs.xenotypespawncontrol (incompatible version)
spoonshortage.ADogSaidAnimalProsthetics
VanillaExpanded.VAPPE
VanillaExpanded.VARME
MemeGoddess.SearchAndDestroy
Description
Elephants return from caravan with gear, but when you click on the gear tab no gear is visible.
Expected behavior
What did you expect to happen? To be able to view the gear.
To reproduce
Provide clear steps to reproduce the behavior. How do we make this happen?
This started in this playthrough right about 2 weeks ago. No idea how to replicate it outside this game except to test under identical conditions and send elephants on a caravan.
Exception filling tab CombatExtended.ITab_Inventory: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 47A3AA4F]
at Verse.GenCollection.FirstOrDefault[T] (System.Collections.Generic.List1[T] list, System.Predicate1[T] predicate) [0x00000] in <2a40c3593b334f29ac3cb3d32d652351>:0
at CombatExtended.ITab_Inventory.RebuildArmorCache (System.Collections.Generic.Dictionary`2[TKey,TValue] armorCache, RimWorld.StatDef stat) [0x00020] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.ITab_Inventory.FillTab () [0x002b0] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at Verse.InspectTabBase+<>c__DisplayClass19_0.b__0 () [0x00039] in <2a40c3593b334f29ac3cb3d32d652351>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Complete the following checklist
I hereby verify that I have done the following:
[x] Confirmed that my game version and load order are correct.
[x] Confirmed that I am running the appropriate and most updated version of Combat Extended and required compatibility patches.
[x] Confirmed I am not running any mods with known incompatibilities with Combat Extended.
[x] Disabled Combat Extended and attempted to reproduce the behavior without success.
Rimworld version: 1.5.4243 rev947 Combat Extended version: v1.5.6.1.0 Combat Extended source (Steam, GitHub, etc.): Steam Your operating system: Windows 10
Your mod list:
(from log) Loading game from file AA Current with mods:
Description Elephants return from caravan with gear, but when you click on the gear tab no gear is visible.
Expected behavior What did you expect to happen? To be able to view the gear.
To reproduce Provide clear steps to reproduce the behavior. How do we make this happen? This started in this playthrough right about 2 weeks ago. No idea how to replicate it outside this game except to test under identical conditions and send elephants on a caravan.
Screenshots & log dumps Screenshot uploaded. Full log: https://gist.github.com/HugsLibRecordKeeper/4f67a0430c70e8df6e491caab1bb9732
Possible pertinent portion of player.log:
Exception filling tab CombatExtended.ITab_Inventory: System.NullReferenceException: Object reference not set to an instance of an object [Ref 47A3AA4F] at Verse.GenCollection.FirstOrDefault[T] (System.Collections.Generic.Listb__0 () [0x00039] in <2a40c3593b334f29ac3cb3d32d652351>:0
1[T] list, System.Predicate
1[T] predicate) [0x00000] in <2a40c3593b334f29ac3cb3d32d652351>:0 at CombatExtended.ITab_Inventory.RebuildArmorCache (System.Collections.Generic.Dictionary`2[TKey,TValue] armorCache, RimWorld.StatDef stat) [0x00020] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0 at CombatExtended.ITab_Inventory.FillTab () [0x002b0] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0 at Verse.InspectTabBase+<>c__DisplayClass19_0.(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Complete the following checklist I hereby verify that I have done the following: