Closed sumghai closed 4 years ago
Everything within the patch looks fine--I assume this has been tested to ensure it's completely functional? I seem to recall MM using some unconventional verbs for their creature ranged attacks.
Yes, these patches have been tested to my satisfaction.
I've updated the attacks/tools to use armor penetration values where appropriate - any tool without them weren't supposed to have them (e.g. flame or poison breath attacks aren't affected by armor)
@N7Huntsman and playtesters
I am unable to reproduce the issue on my end, when running a minimal installation of the following:
zhrocks11dev
build with the MM patches)No error messages appear at the main menu screen, starting a new save, spawning two of each creature using the dev menu, inspecting each creature's info box, spawning Mechanoids to attack the creatures etc.
How many playtester(s) have experienced this issue? What is their modlist?
turns out that I didn't know about this pr.
No errors on my end, sorry about the confusion
@sumghai Approved. Sorry, no errors, just a miscommunication with the playtester.
@N7Huntsman @yackemflam - All good, thanks for the clarification.
Patches brought over as part of the FastTrack merger, and updated to RimWorld 1.1 standards
Notes: