CombatExtendedRWMod / CombatExtended

Combat Extended mod for RimWorld
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Venom Arrows // Snake Farms #1140

Open MannyTheLazy opened 4 years ago

MannyTheLazy commented 4 years ago

In playing with venom arrows, I've noticed that they increase venom buildup over time, and only two arrows are necessary to drop a megasloth. I figure venom ought to be related to body size, and definitely made weaker. As it stands, one can shoot a few arrows, hide behind cover and watch enemies fall down after some time.

Alicecomma commented 4 years ago

What amount of arrows should drop a megasloth, though?

Say, you fire twenty arrows and wait a while, they die, is that acceptable? Should the venom effect only be applied if the arrow penetrates? Should venom arrows cost more to make and use?

NoImageAvailable commented 4 years ago

related to body size

This should already be the case. The problem is the venom arrows are using the same hediff from the Cobra bite. The values were calibrated specifically around said Cobra bites and likely don't scale correctly when applied to projectiles.

Also may be worth investigating actual Cobras, e.g. put Cobra vs Megatherium, just to rule out bugs in the venom system.

Alicecomma commented 4 years ago

Some interesting suggestions:

Alicecomma commented 4 years ago

Suggestions:

Snakes are obviously already terrible to keep around, perhaps they could have high chances to bite on nuzzling or something, so your colony has a hard time handling them.

Poisonous plants could slowly apply all sorts of nerve damage on its harvesters.

Alicecomma commented 4 years ago

And even more: