CombatExtendedRWMod / CombatExtended

Combat Extended mod for RimWorld
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Re-implement More Vanilla Turret patches #1165

Open sumghai opened 4 years ago

sumghai commented 4 years ago

Additions

Changes

References

TODO:

sumghai commented 4 years ago

@N7Huntsman - I'm going to need some help with the issue where Plasma mortars are not craftable at the Machining Table/Bench , since they otherwise work correctly.

zhrocks11 commented 4 years ago

So the Issues @N7Huntsman Mentioned above with the Red Errors popping up are related to OUR code, there is currently an issue where human pawns are trying to fire empty turrets..

Once the code is fixed we will be able to / and have to, Retest this patch to make sure there are no residual errors lying around within the patch itself.. At this time we can not test the patch ... I will post another comment when we can resume testing and our internal error has been resolved.

sumghai commented 4 years ago

@zhrocks11 - Thanks for letting me know.

Incidentally, I have also received reports (and have experienced) third-party mod turrets not being reloadable at all by pawns. Do you think that's related to the issue you're seeing? (EDIT: Please disregard the excised comment, as it appears to only occur on old 1.0 CE saves being upversioned to 1.1)