Presently, flashbangs can stun mechs and turrets (manned or automated) due to vanilla behavior. This could probably be resolved by changing the flashbang to a custom damage def derived from stun, only concern is accidentally affecting EMP stun or melee critical stun. Presently, more a question of balance than anything else.
Presently, flashbangs can stun mechs and turrets (manned or automated) due to vanilla behavior. This could probably be resolved by changing the flashbang to a custom damage def derived from stun, only concern is accidentally affecting EMP stun or melee critical stun. Presently, more a question of balance than anything else.