CombinE88 / Medieval-Warfare

Medieval Warfare mod for OpenRa
GNU General Public License v3.0
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Commit 260 engine build failure: error CS0246: The type or namespace name `EditorNodeLayer' could not be found #21

Open fusion809 opened 5 years ago

fusion809 commented 5 years ago

Hi,

Presently commit 260 of this repo (1bbb1da823ea7a1320f1fd4607ac9d4e670b33a4), which uses engine commit dc57a75f11cc7673bf08433775d4a4e9052d16d7, fails to build on Arch Linux at the engine building stage. The error I get is:

CSC OpenRA.Platforms.Default.dll
CSC mods/common/OpenRA.Mods.Common.dll
OpenRA.Mods.Common/Widgets/Logic/Ingame/IngameMenuLogic.cs(176,50): error CS0246: The type or namespace name `EditorNodeLayer' could not be found. Are you missing `OpenRA.Mods.Common.Widgets.ScriptNodes' using directive?
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/InfoNodes/MapInfoActorInfoNode.cs(37,59): error CS0246: The type or namespace name `EditorTilesetFilterInfo' could not be found. Are you missing an assembly reference?
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/ActorNodes/ActorNodeQueueAbility.cs(87,41): error CS1729: The type `OpenRA.Mods.Common.Activities.Attack' does not contain a constructor that takes `5' arguments
OpenRA.Mods.Common/Activities/Attack.cs(46,10): (Location of the symbol related to previous error)
OpenRA.Mods.Common/Widgets/ScriptNodes/SingleNodes/ActorNodes/ActorNodeQueueAbility.cs(97,50): error CS1729: The type `OpenRA.Mods.Common.Activities.Attack' does not contain a constructor that takes `5' arguments
OpenRA.Mods.Common/Activities/Attack.cs(46,10): (Location of the symbol related to previous error)
Compilation failed: 4 error(s), 0 warnings
make[1]: *** [Makefile:278: mods/common/OpenRA.Mods.Common.dll] Error 1
make[1]: Leaving directory '/data/GitHub/others/Medieval-Warfare/engine'
make: *** [Makefile:52: engine] Error 2

I would have reported this at your OpenRA fork, but sadly only PRs are accepted there and I do not know how to fix this issue.

Thanks for your time, Brenton

CombinE88 commented 5 years ago

Hi, the im working on a complete rebase on the entire script structure in the moment, most commits will not build in upcoming stages itd entierly to save the process. Apologiers for that and Thank you for submitting issues.