CombinedArmsGaming / CAFE3

F3_CA but bouncier.
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[Bug] Zeus spawner breaks/broke with HCs #156

Open Joecuronium opened 1 year ago

Joecuronium commented 1 year ago

Describe the bug During the first LdB op, when trying to spawn units with the Zeus interface, the spawner would spawn one (1) base unit and not gearscript it. It did not try to spawn more than one, even if given the command to spawn a group, and gearscript never ran. Issue persisted after the HCs disconnected, units already spawned on HC needed to be deleted and respawned on the server to function again. To Reproduce Steps to reproduce the behavior:

  1. Start mission with HCs
  2. Try spawning enemies from the CAFE3 Zeus interface
  3. Watch as it may or not work (worked as expected 10 minutes before the above incident)
  4. Non-Profit????

Expected behavior itjustworkstoddhoward.png

Environmental Info(please complete the following information):

Additional context Thx Gibbs for reminding me.

dgibso29 commented 1 year ago

Replicated today while testing AA3 mission #2. 1 HC connected, same symptoms as original report and same resolution after killing the HC.

The units we not added to the Zeus overlay either, so execution is getting lost/stuck/errored out prior to that point.

Bubbus commented 4 months ago

Looked through the related code today to see where it might be potentially failing - about all I can do locally.

Nothing obvious, but there is a fair amount to go through. Given that the reports say "works until it doesn't", I'm tempted to say it's some variable or parameter changing in a way we're not expecting. We'll need to test on a live HC with logs.

We don't use HCs in CA currently, so I'm thinking we push this back into 1.8.0 for now.