Closed Bubbus closed 1 year ago
As discussed, I'd modify the ACRE override to use two distinct functions: your override, and the original function (compiled in the traditional way in CfgFunctions
. but using a soft-dependency). The functions config would then become
#if __has_include("\idi\acre\addons\main\stringtable.xml")
class acre_ace_interact
{
class overrides
{
file = "components\radio\acre";
class radioListChildrenActions{};
class radioListChildrenActions_original
{
file = "idi\acre\addons\ace_interact\fnc_radioListChildrenActions.sqf";
};
}
}
#endif
Then we can omit lines 5-12 of your override:
if (isNil "f_var_originalFunction_addRadioActionsToClass") then
{
// Why isn't this easier to do in SQF? Why does it have to be so brittle? thanks lads
f_var_originalFunction_addRadioActionsToClass = compile preprocessFileLineNumbers "idi\acre\addons\ace_interact\fnc_radioListChildrenActions.sqf";
};
private _children = _this call f_var_originalFunction_addRadioActionsToClass;
and just do:
private _children = _this call acre_ace_interact_fnc_radioListChildrenActions_original;
Pull Request Description
When merged this pull request will:
Release Notes
A new radio system has been added which should make it easier and quicker to set up radios for missions. For more information, check the new
acre_radio_configuration.sqf
file in theconfiguration
folder.In addition, squad leaders can now manage the radio channels for the whole group and automatically push the radio channels onto their squad members - this should allow SLs to solve radio issues without having to ask everyone what net they're on.
Finally, a new radio list has been added which should make it easier to see radio information, and hide it away when not needed.
IMPORTANT
[Descriptor] - Add|Fix|Improve|Change|Make|Remove {changes}
.Resolves #133