CombinedArmsGaming / CAFE3

F3_CA but bouncier.
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Release -> Develop Backport #196

Closed dgibso29 closed 10 months ago

dgibso29 commented 10 months ago

Added a configuration macro to override the justification text for the initial ceasefire (on mission start)

With the completion of the Ceasefire component, SafeStart and SafeEnd are now obsolete and have thus been removed

OwO who did this

AI should feel less tanky with unconsciousness enabled Headshots still instakill AI Player damage threshold has been buffed a bit to counteract those changes on the player side

Disabled ACE vehicle crash damage (ACE car damage is back baby)

fixes edgecase of Zeus being unable to assign gear to crates in certain cases

bruh moment

closes #106

Gearscript automatically adds 25% more load capacity over the assigned Gear

Added Comments Added fix for edgecase Zeusmodule (goes together with #110)

fixed double semicolon in the blufor default LAT loadout

gunbag compat also done

This commit affects a lot of the mission.sqm because an Arma update has introduced the new singleType key.

This commit affects a lot of the mission.sqm because an Arma update has introduced the new singleType key.

[?] when player is in spectate before dying, mouse gets broken, oh no [x] make respawn ace-action invisible if not in triggered-waves mode [x] fix jip teleport ticket - broken in off position [>] locations framework thingy - in progress

[x] when player tickets all gone, team tickets stay the same [x] first start - no respawn menu pls

Switched the current font to the non-bold variant, because CUP overrides it to be non-monospace, for some silly reason

Fixed similar typos. Added docs for COPY_* macros.

Specified isCall for all respawn modes. Added new timed-tickets mode. IDK why it was missing.

Fixed CeaseFire UI not updating with the map open


Pull Request Description

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Release Notes

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