Made respawn-square placeable on top of buildings etc.
Fixed respawn squares queued-depleting to spawn one person.
Incorporated changes from PR review.
[Bugfix] - Fixed adding weapons to a gravestone. (#198)
Fixed error when trying to add weapons to a gravestone. Using 'new' addWeaponWithAttachmentsCargoGlobal command in gravestones to simplify this. Backpack gravestones no longer contain duplicate backpacks.
Simplified fn_insertLoadoutIntoCrate.sqf.
RIP Syndikat crate - replaced fallback gravestone with a green kitbag.
Changed the way ACE and ACRE function overrides work. (#215)
[Feature] Added hunter-killer ACE action to crew slots of all land and sea vehicles. (#212)
Added hunter-killer ACE action to crew slots of all land and sea vehicles.
Fixed variable naming in fn_addHunterKillerActions.sqf
[Feature] Allow running of code upon logi-vic spawned vehicles. (#210)
Allow running of code upon logi-vic spawned vehicles.
Replacing "typeName isEqualTo" with "isEqualType" in logiVehicle component.
Added units from all three main sides and basic configuration for all sides. (#208)
Reduced some logi requirements based on player feedback. (#220)
Stop _identity var getting improperly normalised in fn_factionToSideName.sqf (#219)
[Feature] Added slotting generator. (#209)
Added slotting generator.
Minor improvement to fn_composeJSONUnknownFragments.
ty cre
Merging changes from develop SQM into this branch.
Fixed example blufor logi vic.
Added more config documentation for gunbag and respawn waves. (#213)
Update version.hpp (#176)
Pull Request Description
When merged this pull request will:
Please describe what this pull request will do
Please put each change in a separate line
Release Notes
Please provide a changelog & any additional relevant information for end users. While you're at it, make sure any necessary wiki changes / additions are made in this PR.
IMPORTANT
[ ] Testing has been completed as neccessary, depending on the nature & impact of the changes.
[ ] The Release Notes section below must be filled out appropriately to explain the changes made in this PR. This section will be used in Framework Changelogs.
[ ] If the contribution affects the wiki, please include your changes in this pull request so the wiki is consistently updated.
[Feature] - Return of the Respawn Squares (#199)
Added "Respawn Player at Cursor" ZEN module.
Changed default minimum respawn delay to 3 mins.
Made respawn-square placeable on top of buildings etc.
Fixed respawn squares queued-depleting to spawn one person.
Incorporated changes from PR review.
[Bugfix] - Fixed adding weapons to a gravestone. (#198)
Fixed error when trying to add weapons to a gravestone. Using 'new' addWeaponWithAttachmentsCargoGlobal command in gravestones to simplify this. Backpack gravestones no longer contain duplicate backpacks.
Simplified fn_insertLoadoutIntoCrate.sqf.
RIP Syndikat crate - replaced fallback gravestone with a green kitbag.
Changed the way ACE and ACRE function overrides work. (#215)
[Feature] Added hunter-killer ACE action to crew slots of all land and sea vehicles. (#212)
Added hunter-killer ACE action to crew slots of all land and sea vehicles.
Fixed variable naming in fn_addHunterKillerActions.sqf
[Feature] Allow running of code upon logi-vic spawned vehicles. (#210)
Allow running of code upon logi-vic spawned vehicles.
Replacing "typeName isEqualTo" with "isEqualType" in logiVehicle component.
Added units from all three main sides and basic configuration for all sides. (#208)
Reduced some logi requirements based on player feedback. (#220)
Stop _identity var getting improperly normalised in fn_factionToSideName.sqf (#219)
[Feature] Added slotting generator. (#209)
Added slotting generator.
Minor improvement to fn_composeJSONUnknownFragments.
ty cre
Merging changes from develop SQM into this branch.
Fixed example blufor logi vic.
Added more config documentation for gunbag and respawn waves. (#213)
Update version.hpp (#176)
Pull Request Description
When merged this pull request will:
Release Notes
Please provide a changelog & any additional relevant information for end users. While you're at it, make sure any necessary wiki changes / additions are made in this PR.
IMPORTANT
[Descriptor] - Add|Fix|Improve|Change|Make|Remove {changes}
.