Primary Weapon will be set to the Type-115 with an ACO scope and an IR laser.
The only pacific CSAT special operations team is Viper. They use the Type-115. Therefore, PvP gets the Type-115
Secondary weapon will be set to the Rook.
It's the vanilla equivalent of the MP-443
Uniforms will be set to the Fatigues (Green Hex).
Vests will be set to the LBV Harness (Green Hex).
Each vest will have 2 smoke nades, 1-2 fragmentation nades, 4-5 mags, and a pistol mag.
Helmets will be set to the Assassin helmet (Green Hex).
It's a spec ops helmet that provides adequate protection. Not too heavy & strong, and not too light & weak.
Team Leader gets a GPS and a rangefinder.
The reason why the team leader gets a rangefinder is that it incentivizes teamwork between the team leader and marksman, or team leader and AT.
NVGs will be set to the black vanilla NVGs.
SPECIAL FOR AT AND AAT
AT gets an RPG-32 (Green Hex) with an RPG-32 rocket loaded and another rocket in a backpack.
AAT gets two RPG-32 rockets in their backpacks.
Basically an ammo bearer. If vanilla had disposable AT sticks, he would've had one.
SPECIAL FOR MACHINEGUNNER
MG gets a Zafir with a holosight and an IR laser pointer
It's the only OPFOR machinegun that doesn't require the Marksman DLC.
MG vest gets one 150rnd box
The already relatively heavy machinegunner will only get 300 rounds of ammunition
SPECIAL FOR MARKSMAN
Marksman gets the CMR-76 with a DMS scope
That's what Pacific CSAT marksmen use
Marksman vest has 4 20rnd magazines.
All marksmen loadouts will get exactly 100 rounds of ammunition. If you can't hit a target with 100 rounds, a high powered scope, and a marksman rifle, you should give the role to someone else that can
Primary Weapon will be set to the Type-115 with an ACO scope and an IR laser.
The only pacific CSAT special operations team is Viper. They use the Type-115. Therefore, PvP gets the Type-115
Secondary weapon will be set to the Rook.
It's the vanilla equivalent of the MP-443
Uniforms will be set to the Fatigues (Green Hex).
Vests will be set to the LBV Harness (Green Hex).
Each vest will have 2 smoke nades, 1-2 fragmentation nades, 4-5 mags, and a pistol mag.
Helmets will be set to the Assassin helmet (Green Hex).
It's a spec ops helmet that provides adequate protection. Not too heavy & strong, and not too light & weak.
Team Leader gets a GPS and a rangefinder.
The reason why the team leader gets a rangefinder is that it incentivizes teamwork between the team leader and marksman, or team leader and AT.
NVGs will be set to the black vanilla NVGs.
SPECIAL FOR AT AND AAT
AT gets an RPG-32 (Green Hex) with an RPG-32 rocket loaded and another rocket in a backpack.
AAT gets two RPG-32 rockets in their backpacks.
Basically an ammo bearer. If vanilla had disposable AT sticks, he would've had one.
SPECIAL FOR MACHINEGUNNER
MG gets a Zafir with a holosight and an IR laser pointer
It's the only OPFOR machinegun that doesn't require the Marksman DLC.
MG vest gets one 150rnd box
The already relatively heavy machinegunner will only get 300 rounds of ammunition
SPECIAL FOR MARKSMAN
Marksman gets the CMR-76 with a DMS scope
That's what Pacific CSAT marksmen use
Marksman vest has 4 20rnd magazines.
All marksmen loadouts will get exactly 100 rounds of ammunition. If you can't hit a target with 100 rounds, a high powered scope, and a marksman rifle, you should give the role to someone else that can