[x] Have you checked to ensure there aren't other open Pull Requests for the same update/change?
Tested Changes:
[x] Have you lint your code (lua lint) locally prior to submission?
Changes to Core Features:
[x] Have you added an explanation of what your changes do and why you'd like us to include them?
[x] Have you successfully ran tests with your changes locally?
Comments
V1.4.2 pirate-ship update
Changes:
New commands: /clear_north_tanks and /clear_south_tanks that clear fluid from ship's tanks.
Revamped cave island: more biter nests/worms, more narrow caves (mainly to ensure starting location connected with caves).
Disabled default coal liquefaction research.
Dock upgrades now repeat later on (like rockets/merchants) if people haven't bought them.
Delayed pump and red-splitter item as requirement appearance for quest structures (now they shouldn't appear on 2nd or 3rd islands).
Increased amount of fish caught by all fishing classes.
Made disband crew button disabled by default.
Disabled instant concrete research and enabled crafting of it (this means nuclear buildings are now craftable and obtainable).
Blue belts in mazes (and other minor structures) now can be rotated.
Removed discord message "Difficulty changed to ...".
Added explanatory text that deckhand and boatswain classes don't generate ore while at sea.
Increased respawn speed boost duration from 17.5 -> 20 secs (This change mainly targets cave island, but a welcome change to other islands too).
Fixed rocks giving far more ore than intended in cave island.
Fixed cave island always having the same layout.
Fixed cannon description in dock market.
Possible fix for class gui related error.
Fixed an issue that would sometimes cause poles between surfaces not connect due to connection limit. Current solution is not ideal as power loss can still happen (since some poles will be forcefully disconnected), but poles between surfaces are now guaranteed to be connected.
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Tested Changes:
Changes to Core Features:
Comments
V1.4.2 pirate-ship update
Changes: