Highscore tab is back. Only MVP players are displayed.
A new "Seasons"-tab is added, currently has very little information. "TBD" what it will show.
The objective enemies killed has been tweaked.
Previously the only way forward was north, now the game might switch so progress is made towards south.
Difficulty is scaled based on how many rounds are survived.
Death mode is now enabled when reaching # of survived rounds.This means that - stepping outside of the locomotive aura will kill the player, on lower difficulty it'll only damage the player over time. If this game mode is too harsh - it will be adjusted.
Two new spells have been added.
AI drones now take whatever armor/weapon the player has in their inventory - this means that AI drones can now protect the player/not die easily.
Most spells have been adjusted in terms of mana/cooldown/level.
Destroying rocks now spawns more enemies.
Highscore tab is back. Only MVP players are displayed. A new "Seasons"-tab is added, currently has very little information. "TBD" what it will show. The objective enemies killed has been tweaked. Previously the only way forward was north, now the game might switch so progress is made towards south. Difficulty is scaled based on how many rounds are survived. Death mode is now enabled when reaching # of survived rounds.This means that - stepping outside of the locomotive aura will kill the player, on lower difficulty it'll only damage the player over time. If this game mode is too harsh - it will be adjusted. Two new spells have been added. AI drones now take whatever armor/weapon the player has in their inventory - this means that AI drones can now protect the player/not die easily. Most spells have been adjusted in terms of mana/cooldown/level. Destroying rocks now spawns more enemies.