Closed Felixvillas closed 4 months ago
Oh! I found open_neighbor_doors
in explore_level
, I will study how it is implemented myself.
Hey, the explore_level skill is almost an identical copy from the explore1 method defined in the autoascend agent. By default the autoascend agent kicks open doors if they are locked, however this sometimes caused my agent to aggrevate shopkeepers. As such I've decided to remove this from the explore_level skill, which in retrospect was a bad idea (as the LLM just mostly ignores locked doors).
So feel free to use the autoascend implementation as inspiration: https://github.com/maciej-sypetkowski/autoascend/blob/8527910bd85c4d851c18ad912aae606c92cd516a/autoascend/exploration_logic.py#L266
Thanks! I'll close this issue.
Hi~
I want to know if the
explore_level
skill will use an operation similar tokick
to open locked doors?If not, how can I insert the
kick
to theexplore_level
function?Thanks!