CommunalHelper / CommunalHelper

A collection of new mechanics for the game Celeste
https://gamebanana.com/mods/53697
MIT License
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Low Gravity Refill #139

Open cellularAutomaton opened 1 year ago

cellularAutomaton commented 1 year ago

Just a simple idea: a refill which, when collected, gives Madeline less gravity until she dashes, at which point normal gravity resumes. I'm thinking of the outside segments in Low-G Gravity (SJ) as a reference point for the low-gravity state. Alternatively, the altered gravity value could be typed in in Loenn; that way, mappers could also create no-gravity or extra-gravity refills with the same entity if desired.

whathellisuckatnamessobad commented 11 months ago

if you want to use one use low gravity refills, maybe you could add one use low gravity extended variants triggers completely ovelapping with one use refills, and for returning to low gravity when you dash maybe you could add a normal gravity extended variants trigger offscreen, and a whole room covering trigger trigger (from crystalline helper) set to activate on dash and to a tive the offscreen notmal gravity trigger (im not sure it will work). if you didnt get that (im not doubting your intelligence, im just not confident i could get my point across in inglish due to not being fluent): as far as i know trigger triggers are triggers that trigger other triggers, and they have an option to only activate on certain conditions (like dashing). with the setup i described, when you touch a homebrewed low gravity refill (a refill completely overlapping with a low grabity trigger) you will get both low gravity and dashes (cause you'll touch both cause they completely overlap), and when you dash, you will activate the trigger trigger (cause its covering the whole room), which will activate the normal gravity trigger, so when you dash normal gravity will resume (keep in mind all of it might not work)