Closed bahillybeans closed 4 months ago
It would make a heavy performance inpact and GTX graphics cards arent gonna like it. The best soultion would be that the water still uses screen-space reflections and the other areas should use some kind of reflection calculation instead. Or something like the Watershader mod used in b1.7.3
The current reflections are already ray traced. They are screen-space ray traced. World space reflections are something I want to implement sooo much but they are also so hard to get right that every single one of my experiments failed to look acceptable. Maybe one day
I've been trying to take a screenshot of a lake but the reflection gets cut off at the side due to the fact that the reflections are screen-space. I'm just trying to take a screenshot to use as my background but i cant because the reflections aren't good.