ComplementaryDevelopment / ComplementaryReimagined

Complementary is a graphical rework pack for Minecraft with exceptional quality, detail, and performance.
https://www.complementary.dev/shaders/
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Custom command block textures keep original texture's glow area, even with custom emissive textures. #11

Closed Kennylotl closed 1 year ago

Kennylotl commented 1 year ago

When a command block has been retextured, giving it custom emissive textures is extremely limited because any colored pixels will be glowing if they are in the original 5x5 pixel area that the vanilla command block textures lights are in. Vanilla: image Resource pack: image Example of affected area: image (Example images do not use emissive textures for clearest demonstration) When this glowing is paired with emissive textures another issue is made apparent: The built-in glowing textures animations seem to not interpolate at all, which leads to vast inconsistency when used with custom textures that do interpolate.

Potential solution A: Add option to automatically disable glowing for blocks or textures that have emissive textures in enabled resource packs Potential solution B: Add a config option to disable glowing on individual blocks or textures Potential solution C: Solutions A & B together, which could automatically work in all applicable situations but could be enabled or disabled per block/texture

(Running ComplementaryReimagined_r2.0.2 on fabric with iris, sodium, indium, etc on minecraft 1.19.3)

EminGT commented 1 year ago

Will be fixed in the next release