ComplementaryDevelopment / ComplementaryReimagined

Complementary is a graphical rework pack for Minecraft with exceptional quality, detail, and performance.
https://www.complementary.dev/shaders/
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Pixelated lighting features #142

Open Junder-2 opened 1 day ago

Junder-2 commented 1 day ago

Added pixelated shading using texel screenspace offsets. Tried to make it as contained as possible only modifying existing code when necessary. Options for applying it on shadows, vanilla AO, light, normals and on water reflections. Pixel scale option is shared.

Notes:

Shadows at pixel scale 1 2024-10-18_21 02 52 Light and AO at pixel scale 2 2024-10-18_21 05 37 Co-Authored-By: @Nestorboy

Junder-2 commented 1 day ago

contribution is out of date, moved target to main just to make diffs clearer

Nestorboy commented 1 day ago

The settings that are currently exposed are as follows, but the user might want more or less control. It might also be worth merging the "Pixelate Shadows" feature into these settings or replace it entirely.

What are your thoughts @EminGT?

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