Closed peow closed 10 months ago
I "shouldn't" add this feature, because I currently use an optimized way of doing dynamic lighting that avoids if-checks. We would need to switch the system to check for every single light source one by one every single frame at every single pixel in order to be able to add this.
i see, okay
i think it would be good to disable the torch's Dynamic Handheld Lighting underwater, and also Lava Bucket, because dont make any sense they work underwater (this is already a feature in LambDynamicLights)
list of items that should not work underwater:
Torch Redstone Torch Lava Bucket Campfire Soul Campfire
Lantern, Glowstone and other blocks should still work