Sequex:
"ah, so you can’t repair items via crafting"
Snow:
"Yeah
Ive been thriwing out half used pickaces now"
Sequex:
"I’m actually not even sure if that’s intentional"
orian34:
"there are more vanilla things that would deserve a nerf than this
that seems [strange] to completely remove an aspect that is useful"
Comp:
"it's trivial to disable and fixes a large number of exploits so I just have it disabled by default in my datapack"
PearUhDox:
"The better solution is to not make Iron Armor with ridiculously low stats but I suppose that's too much to expect from a ctmc community map :02baited:
I would put them in separate packs though
but if its one file to remove it probably isn't a big deal, just document it on the readme that 'remove this if you don't want it'"
This is now theoretically possible. However, it might belong in a separate data pack, as it will have a significant performance penalty and break enchantment balancing.
Sequex: "ah, so you can’t repair items via crafting" Snow: "Yeah Ive been thriwing out half used pickaces now" Sequex: "I’m actually not even sure if that’s intentional" orian34: "there are more vanilla things that would deserve a nerf than this that seems [strange] to completely remove an aspect that is useful"
Comp: "it's trivial to disable and fixes a large number of exploits so I just have it disabled by default in my datapack" PearUhDox: "The better solution is to not make Iron Armor with ridiculously low stats but I suppose that's too much to expect from a ctmc community map :02baited: I would put them in separate packs though but if its one file to remove it probably isn't a big deal, just document it on the readme that 'remove this if you don't want it'"