Open ace4971 opened 9 months ago
https://github.com/GodotVR may be a good example for how to do this properly - they seem to be integrating VR stuff thats got a similar "its technically a controller, but its far more than a simple set of buttons than the SDL Game Controller DB that godot natively uses"
Godot already has an InputEvent system and controller mapping - i just have no idea whether a GDExtension is able to hook into that or whether the abstractions for controllers support all the different kinds of things a wiimote can do.
need more godot expertise for this one
also its kinda important to get this architecture right from the start before a ton of work is done on more complete wiimote support