Computational-Geometry-G1 / godot-wiimote

A Godot GDExtension project to add wii remote support into godot projects
GNU Lesser General Public License v3.0
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Have the wiimote appear to Godot like a controller #2

Open ace4971 opened 9 months ago

ace4971 commented 9 months ago

Godot already has an InputEvent system and controller mapping - i just have no idea whether a GDExtension is able to hook into that or whether the abstractions for controllers support all the different kinds of things a wiimote can do.

need more godot expertise for this one

also its kinda important to get this architecture right from the start before a ton of work is done on more complete wiimote support

ace4971 commented 9 months ago

https://github.com/GodotVR may be a good example for how to do this properly - they seem to be integrating VR stuff thats got a similar "its technically a controller, but its far more than a simple set of buttons than the SDL Game Controller DB that godot natively uses"