Open ace4971 opened 10 months ago
this is probably already covered by the godot input system/controller mapping, but the question is: is this mechanism extendable to the other functions of a wiimote (IR/accelerometer .etc). see #2
The code can already see input from the buttons, but how should this be passed to godot?
this is probably already covered by the godot input system/controller mapping, but the question is: is this mechanism extendable to the other functions of a wiimote (IR/accelerometer .etc). see #2