Computational-Geometry-G1 / godot-wiimote

A Godot GDExtension project to add wii remote support into godot projects
GNU Lesser General Public License v3.0
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Support for wiimote buttons #4

Open ace4971 opened 10 months ago

ace4971 commented 10 months ago

this is probably already covered by the godot input system/controller mapping, but the question is: is this mechanism extendable to the other functions of a wiimote (IR/accelerometer .etc). see #2

ace4971 commented 10 months ago

The code can already see input from the buttons, but how should this be passed to godot?