Closed vorlac closed 9 months ago
yeah, but it only builds the engine once (it checks to see if the executable is in extern/godot-engine/bin
, if not it'll just invoke a scons build for a debug mode build of the editor that works well for debugging). It'll also build wiiuse from the source in the new submodule, but once the .lib/.a is built it shouldn't really have to do much work for future builds as long as you don't wipe out the cmake cache (the temp .out/
dir).
do you think there's a way to set it up such that building the engine is optional (including the cloning of that repo?). On my machine the godot
repo is ~2.3GiB and it took at least 7 in order to build a debug version of the engine (not to mention a lot of time) and I don't think that'll be needed for debugging the vast majority of improvements to this GDExtension.
does this compile the whole engine and wiiuse by default?