ComputationalRadiationPhysics / haseongpu

HASEonGPU: High performance Amplified Spontaneous Emission on GPU
http://www.hzdr.de/crp
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[WIP] calculate each reflection separately #79

Open slizzered opened 9 years ago

slizzered commented 9 years ago

This is a test to see if we can split the calculation of a sample point into multiple kernel-calls (one per reflection slice). The reason is, that our current code computes all reflection slices in a single huge array. This old style had several disadvantages that could be fixed:

This is nice and all, but splitting the reflections might introduce some problems:

All in all, the performance implications need to be tested. I believe that this commit can improve long-term code quality and will directly enable #2. But if the performance suffers, we might need to code some workaround (maybe use the split functionality only for really high ray numbers where the tradeoff is not so bad and we really NEED it).

slizzered commented 9 years ago

So I did some tests and throughput drops quite significantly for lower numbers of rays. I will follow this up with some profiling, maybe there is a way to optimize the overhead away (CUDA streams might be a solution if the GPU is not fully utilized).

Setup

Executed on Node Kepler002 in the Hypnos cluster

C example ./bin/calcPhiASE -c calcPhiASE.cfg --min-rays=X where X and the executable[1] vary between the runs. The config file is the one supplied with the example in the current old except for min-rays:

minRays runtime old[s] runtime new[s] throughput old/new
10^5 137 224 0.61
10^6 448 531 0.84
10^7 3100** 3150** 0.98

* old is the current dev 2272f9bba5140cafd patched with 726b0473827fa08 new is basically old but additionally patched with 0973d1ac7bab12b6

\ runtimes estimated after 10% of the simulation were completed. These times should be representative enough to get a good grasp on the performance implications.

slizzered commented 9 years ago

Ok so I did some refactoring and debugging, the code got a lot faster. As an added benefit, it would be trivial to add CUDA streams.

minRays runtime old[s] runtime new[s] throughput old/new
10^5 137 190 0.72
10^6 448 476 0.94
10^7 3100** 3000** 1.03

* old is the current dev 2272f9bba5140cafd patched with 726b0473827fa08 new is basically old but additionally patched with 0973d1ac7bab12b6 and 42cf48b668d25e7e2ae4494

\ runtimes estimated after 10% of the simulation were completed. These times should be representative enough to get a good grasp on the performance implications.