ComputerScienceHouse / bingehack

A fork of nethack with semi-multiplayer features and other customizations. (An in-heavy-development fork version is at https://github.com/computersciencehouse/bingehack4 )
http://nethack.csh.rit.edu
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DGL Stuff could benefit from being source repository'd #45

Closed clockfort closed 13 years ago

eatnumber1 commented 13 years ago

Our DGL setup is vanilla. We have eatnumber1/dgamelaunch but we haven't made any changes to it.

clockfort commented 13 years ago

I understand we haven't touched the DGL source, but we have a whole lot of configuration files and our own utilities that we've made.

I was really suggesting we keep track of stuff like our high scores, play log, etc utilities that we use inside of DGL, hence the term "DGL stuff".

eatnumber1 commented 13 years ago

All of that is kept in the util/ directory of bingehack. The only files that aren't tracked are the single dgamelaunch configuration files, and the news. Neither of which do I think are really worth the trouble.

clockfort commented 13 years ago

Aight, I had noticed playlog, taillog, and ttyplay were missing, but playlog and taillog are trivial, and ttyplay is apparently not something we did. Bug closed.