ComradeMinerProduction / Comrade-Miner

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Procedural Generation of Asteroids #25

Open VivaLebowski opened 8 years ago

VivaLebowski commented 8 years ago

Asteroids should be randomly and procedural generated sets of the currently existing asteroids, ranging from 5 to 20 or so pieces.

ssmith151 commented 8 years ago

There is a usable toy script in the steve branch under the debug scene for mesh generation that will let you :

TODOs add a set of functions that determines the surrounding pieces to bring the borders to 0 plane and 'break' the object into smaller objects when the surrounding pieces are no longer contiguous. move the toy object to its own class so that it can inherit from gameobject add functionality so that 'resources' may be gained from the object add a database so that the object generation will come from a set of parameters(tiers of ore, color, etc) attach a binary formatter that will 'save' the objects generated get nicks input and desired changes to keep asteroid within the scope of the intended game