📦 Minecraft: Java Edition resource and data pack optimizer which aims to achieve the best possible compression, performance and protection, improving pack distribution, storage and in-game load times.
I am using the MTR 3 addon called Nemo's Transit Expansion. It is used mainly to add custom trains with OBJ models, but can also allow scripting using JavaScript. Most MTR 3 packs require NTE, which would make this incredibly useful for MTR resource pack creators.
Proposed solution
Either make NTE support as part of the MTR 3 mod setting (as this is intended to become part of MTR 4), or to add a new option for NTE support
Alternative solutions
Force including .obj and .mtl files in the mtr namespace
Thanks for getting in touch! I agree supporting more MTR features and updates would be a good idea, as the current MTR support in PackSquash is somewhat old.
Related problem or need
I am using the MTR 3 addon called Nemo's Transit Expansion. It is used mainly to add custom trains with OBJ models, but can also allow scripting using JavaScript. Most MTR 3 packs require NTE, which would make this incredibly useful for MTR resource pack creators.
Proposed solution
Either make NTE support as part of the MTR 3 mod setting (as this is intended to become part of MTR 4), or to add a new option for NTE support
Alternative solutions
Force including .obj and .mtl files in the mtr namespace
Additional context
No response