ConMan359 / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Majora's Mask. Distorted Textures with Fog on. #261

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.Turn On Fog in Emulation Settings of Glide64.
2.Start a new game and look at when Majora has glowing eyes or load up a 
existing game and look at some Shadows cast from NPCs/Items.

What is the expected output? What do you see instead?

I expect the "normal" looking eyes/shadows, but what happens is like the 
texture of them expands and takes a "different shape." (I've only noticed these 
2 having problems right now, possible there are others I have not noticed yet.)

What version of the product are you using? On what operating system?

I've tried using Glide64 239 from here, also tried using MyGlide64 and also 
used Glide64 NapalmWX R1.1, happens on them all. 

I'm using Windows 7 64 Bit.

Please provide any additional information below.

My Video Card is a ATi 4890. 
I've also discussed this issue here: 
https://groups.google.com/forum/?fromgroups#!topic/1964mod/gvW8xL9tz04 Possible 
that it is a problem with ATi cards?

Original issue reported on code.google.com by Veritech...@gmail.com on 10 Aug 2011 at 5:12

Attachments:

GoogleCodeExporter commented 8 years ago
Are you able to try running with 32-bit or vista / XP compatibility mode?

Original comment by pokefan0...@gmail.com on 10 Aug 2011 at 6:07

GoogleCodeExporter commented 8 years ago
Those eye give me the creeps :p

Original comment by ExtremeD...@gmail.com on 10 Aug 2011 at 1:44

GoogleCodeExporter commented 8 years ago
Unfortunately there is no difference running under compatibility modes.

Original comment by Veritech...@gmail.com on 10 Aug 2011 at 9:10

GoogleCodeExporter commented 8 years ago
You will have tried running with 32-bit and older ATI driver with same result?
If so, you will have to wait for Gonetz response.

Original comment by pokefan0...@gmail.com on 10 Aug 2011 at 11:00

GoogleCodeExporter commented 8 years ago
I have the same issue with r237.  I'm on Windows XP and I have an ATI HD4850.  
I have also attach what it looks like on Jabo's D3D8.

Original comment by Aktan...@gmail.com on 12 Aug 2011 at 6:54

Attachments:

GoogleCodeExporter commented 8 years ago
I made a mistake, I meant I used r245, not r237

Original comment by Aktan...@gmail.com on 12 Aug 2011 at 7:38

GoogleCodeExporter commented 8 years ago
So after finding out this issue also happens in SM64, I decided to do more 
research and apparently the ATI driver is the culprit.  If I use an older 
openGL driver from ATI (I tried 11.1), the problem is gone.  I'm going to try 
to find out which driver version exactly this started.

Original comment by Aktan...@gmail.com on 20 Aug 2011 at 1:53

GoogleCodeExporter commented 8 years ago
ATI drivers 11.4 start to have the problem.  11.3 openGL driver are fine.  If 
you get the atioglxx.dll file from 11.3, place it in the same directory as the 
Glide Wrapper.

Original comment by Aktan...@gmail.com on 20 Aug 2011 at 2:17

GoogleCodeExporter commented 8 years ago

Original comment by gon...@ngs.ru on 20 Aug 2011 at 12:33

GoogleCodeExporter commented 8 years ago
Many thanks Aktanusam, I reverted to the 11.3 driver and everything works fine! 
Is it a ATI problem or some new change which Glide64 can't handle properly?

Original comment by fix94.1 on 27 Aug 2011 at 5:58

GoogleCodeExporter commented 8 years ago
Well if it works fine on NVidia cards, I would say it's a problem with ATI, 
unless both had the same flaw before and ATI just recently fixed it.  Really, I 
have no idea.

Original comment by Aktan...@gmail.com on 27 Aug 2011 at 9:14

GoogleCodeExporter commented 8 years ago
ATI drivers 11.11 has this fixed, so I would say it's ATI's problem.

Original comment by Aktan...@gmail.com on 8 Dec 2011 at 10:03