ConMan359 / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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[Legend of Zelda - OoT & MM] Damage Flash Missing #314

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Hit an enemy on LoZ and LozMM
2. Get hit by an enemy on LoZ and LozMM

What is the expected output? What do you see instead?
To see you or the enemy flash red when hit. No flash.

What version of the product are you using? On what operating system?
Works on Glide Napalm WX r1.1. Doesn't not work with the newest Glides. Windows 
XP. Nvidia Geforce 9500 GT.

Please provide any additional information below.
Re-posted because it has completely disappeared from the board... twice... 
without indication of anything.

Pic 1 - Glide64 Napalm WX r1.1

Pic 2 - Glide64 r275

Pic 3 - Pokefan's Glide Hack

Same results for project64 and 1964mod.

Original issue reported on code.google.com by shinra35...@gmail.com on 13 Dec 2011 at 12:47

Attachments:

GoogleCodeExporter commented 8 years ago
Nothing disappears with no trace.
You first reported this issue here:
http://code.google.com/p/glidehqplusglitch64/issues/detail?can=1&q=294&colspec=I
D%20Type%20Status%20Priority%20Milestone%20Owner%20Summary&id=294
with title ... Legend of Zelda - Ocarina of Time Completion Bugs
It was closed as fixed because I fixed that Ocarina of Time Completion Bug.
That's why it's bad to put several issues in one report.
Also, if you can't find your report, search among all issues, not only open 
ones.

Original comment by gon...@ngs.ru on 13 Dec 2011 at 10:18

GoogleCodeExporter commented 8 years ago
I would say, that it's kind of video driver issue. On my system it works ok. 
Strange, that old version works for you. I'll check, what was changed. 

Original comment by gon...@ngs.ru on 13 Dec 2011 at 10:46

Attachments:

GoogleCodeExporter commented 8 years ago
@comment 1: there was another post because I was told to make it a separate 
post from that link because it was a different game. That's the one I don't see.

Original comment by shinra35...@gmail.com on 13 Dec 2011 at 4:28

GoogleCodeExporter commented 8 years ago
Found out why this happens. It was because the 'fog' option controls it. 
Turning it on allows for the flash to happen but at the same time, it causes 
Link to go pale when going closer to the Temple of Time. So if the pale problem 
can be fixed with fog turned on, that would be great.

Original comment by shinra35...@gmail.com on 30 Dec 2011 at 3:51

GoogleCodeExporter commented 8 years ago
"it causes Link to go pale when going closer to the Temple of Time" - Link just 
becomes fogged, since the Temple of Time is surrounded by fog. I suppose, it's 
normal. If not, please show me a screen shot from N64, how it should be.

Original comment by gon...@ngs.ru on 29 Feb 2012 at 8:57

GoogleCodeExporter commented 8 years ago
Yay, you're back :)

@ 3:02   -   
http://www.youtube.com/watch?v=3pk4NixFu64&list=PLFF475BA5848AE5ED&index=22&feat
ure=plpp_video

This is a vid from a real n64.

Original comment by shinra35...@gmail.com on 29 Feb 2012 at 2:03

GoogleCodeExporter commented 8 years ago
Also, make sure that it's only fixed with Link in this area only if you can. 
The boss of the spirit temple needs it because when you beat her and she 
divides back into two, they glow when they ascend (light blue color). Turning 
fog off makes them not glow. I'll upload a savestate shortly so you can check 
when you fix it.

Original comment by shinra35...@gmail.com on 29 Feb 2012 at 2:30

GoogleCodeExporter commented 8 years ago

Original comment by shinra35...@gmail.com on 29 Feb 2012 at 2:49

Attachments:

GoogleCodeExporter commented 8 years ago
>This is a vid from a real n64.
Are you sure about it? The image is too clear.

>I'll upload a savestate shortly so you can check when you fix it.
I'm not working on this project anymore.

Original comment by gon...@ngs.ru on 2 Mar 2012 at 6:00

GoogleCodeExporter commented 8 years ago
Clearer images are the result of higher priced capturing software. I can tell 
that it is a real n64 because the background is not pixelated and is smoothed 
out. In other vids of his, when he gets hit, he flashed red. Currently with all 
n64 emulators, you can't flash red and not have the paleness/fog near the 
temple of time at the same time. Judging by his youtube logo, youtube pays him 
for his videos. So that means that he has the cash to by the higher capturing 
software. He records with HD PVR as he states in his youtube bio. That is a 
software used to capture things from the television to the pc. It does not seem 
so far that he uses emulators. And most if not half of his playlists are games 
that can't be emulated yet perfectly like things from wii, gcn, ps3, and ps2.

Original comment by shinra35...@gmail.com on 3 Mar 2012 at 3:23

GoogleCodeExporter commented 8 years ago
Moot point, but I'll just point out the obvious in case anyone else missed 
it... the B button is red, that video is from the gamecube version.

Original comment by arablizzard2413 on 30 Mar 2012 at 5:31

GoogleCodeExporter commented 8 years ago
ok cool. Official version still, though. I have my cube version on wii and it 
doesn't do it there. I also had it on n64 before I sold it. It didn't do it 
there either. It was the very first thing that stood out to me on the emu. 
Hopefully someone will pick this up soon. I'd hate to keep seeing good projects 
fade away :)

Original comment by shinra35...@gmail.com on 31 Mar 2012 at 1:51

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
just plugged in my n64 and while the area surrounding the front of the temple 
of time appears fogged, It does not appear on link quite as much as Glide64 and 
Jabo's D3D (Hardware) shows.

looks like a limitation of hardware blending in these plugins... sort of like 
the fog/shadow issues you come to expect from pcsx2 and dolphin.

Jabo's D3D in Software rendering appears closer to correct, and Ziggy64 does 
not seem to suffer from the problem.

Original comment by danialho...@gmail.com on 27 Apr 2013 at 11:29

GoogleCodeExporter commented 8 years ago
Forced Alpha resolves it in hardware with Jabo's, so it may be an issue due to 
the lack of Computed Alpha due to Vooodoo5(Glide3x) and Direct3D8 limitations.

Original comment by danialho...@gmail.com on 27 Apr 2013 at 11:31

GoogleCodeExporter commented 8 years ago
Exclude post #7. They arent supposed to glow blue, I got it mixed up. Forced 
Alpha does fix it with jabo though.

@danialho: Using Forced Alpha removes the red glow on link and enemies when 
they get hit though.

Original comment by shinra35...@gmail.com on 27 Apr 2013 at 3:11