Describe the bug
Debug build gets stuck on "Waiting for Spawn Chunk" when trying to load newly created world in singleplayer.
To Reproduce
Steps to reproduce the behavior:
Open Minecraft for Windows (aka the UWP edition)
Create new world
Copy the world from AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds\nSkLYoZXAAA= to AppData\Roaming\Alex\storage\worlds
Build and launch Alex in Debug configuration (might also be a problem in Release)
Go to Single Player, select the copied world and click "select"
Expected behavior
World should load
Actual behavior
App is stuck on "Waiting for Spawn Chunk..."
Screenshots
Desktop (please complete the following information):
OS: Windows 10 21H2
Platform: x64
GPU: RTX 3090
Build number: 8919d98a9b7944e4a0d984547f8ab0d76fd05801 (master as of Feb 15, 2022)
Additional context
This is the log:
INFO|Entity|Player health update! Name: minecraft:health, MinValue: 0, MaxValue: 20, Value: 20
INFO|BedrockClientPacketHandler|Received chunkradius. Requested=12 Received=12
WARN|RakConnection|ACK, Failed to remove datagram #35 for Steve. Queue size=2
WARN|BedrockClientPacketHandler|Unhandled bedrock packet: McpeCreativeContent (0x91)
INFO|BedrockClientPacketHandler|Registered 19 commands.
INFO|BedrockClientPacketHandler|Play Status: Player spawn
INFO|BedrockClient|Sent LocalPlayerInitialized
WARN|RakConnection|NAK RSND, Resent #38 Type: 0 (0x00) for Steve (265 > 252) RTO 126
WARN|RakConnection|NAK RSND, Resent #39 Type: 0 (0x00) for Steve (267 > 378) RTO 126
WARN|RakConnection|NAK RSND, Resent #40 Type: 0 (0x00) for Steve (270 > 504) RTO 126
WARN|RakConnection|NAK RSND, Resent #41 Type: 0 (0x00) for Steve (272 > 630) RTO 126
WARN|RakConnection|NAK RSND, Resent #42 Type: 0 (0x00) for Steve (272 > 756) RTO 126
WARN|RakConnection|NAK, no datagram #47 for Steve
WARN|RakConnection|NAK, no datagram #48 for Steve
WARN|RakConnection|NAK RSND, Resent #43 Type: 0 (0x00) for Steve (275 > 252) RTO 118
WARN|ManagedTaskManager|Task execution time exceeds frametime by 15.63ms skipping 19 frames (Tag=Skin Texture, Player=Steve, Width=64 Height=64)
WARN|RakConnection|NAK RSND, Resent #50 Type: 0 (0x00) for Steve (321 > 369) RTO 123
INFO|ConnectionInfo|Players 1, Pkt in/out(#/s) 30/55, ACK(in-out)/NAK/RSND/FTO(#/s) (11-14)/12/29/0, THR in/out(Mbps) 0.01/0.41, PktSz Total in/out(B/s)810/51530, PktSz Avg(100s) in/out(B)11700/10343
INFO|ConnectionInfo|Players 1, Pkt in/out(#/s) 17/16, ACK(in-out)/NAK/RSND/FTO(#/s) (0-16)/0/0/0, THR in/out(Mbps) 0.01/0.00, PktSz Total in/out(B/s)840/112, PktSz Avg(100s) in/out(B)10534/9309
INFO|ConnectionInfo|Players 1, Pkt in/out(#/s) 16/16, ACK(in-out)/NAK/RSND/FTO(#/s) (0-16)/0/0/0, THR in/out(Mbps) 0.01/0.00, PktSz Total in/out(B/s)786/112, PktSz Avg(100s) in/out(B)9485/8378
Describe the bug Debug build gets stuck on "Waiting for Spawn Chunk" when trying to load newly created world in singleplayer.
To Reproduce Steps to reproduce the behavior:
Expected behavior World should load
Actual behavior App is stuck on "Waiting for Spawn Chunk..."
Screenshots
Desktop (please complete the following information):
Additional context This is the log: