Conexur / minedroid

Automatically exported from code.google.com/p/minedroid
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Stairs do not render. #1

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Load up any generated map with steps, and they are simply invisible, aswell as 
fences.

Original issue reported on code.google.com by chrishin...@gmail.com on 23 Feb 2011 at 6:07

GoogleCodeExporter commented 9 years ago
that is natural, Minedroid is not completed and the only special items apart 
from things you hold that will appear are stone slabs. stairs, flowers, fences, 
torches, paintings, color wool, many things involve more complex code then half 
steps like the way they are facing and other states. look at 
http://www.minecraftwiki.net/wiki/Data_values#Data for more information. Also 
fences are allot more complex to create from scratch then solid blocks.

Original comment by richard....@gmail.com on 23 Feb 2011 at 10:08

GoogleCodeExporter commented 9 years ago
i noticed this only supports saves from the alpha versions, beta versions are 
reported as having "corrupt" level.dat

Original comment by Bink...@gmail.com on 24 Feb 2011 at 11:51

GoogleCodeExporter commented 9 years ago
Compile the newest version, it supports the new beta format.

Original comment by robert.tieber on 24 Feb 2011 at 1:31

GoogleCodeExporter commented 9 years ago
Why not use models and faces instead of the raw data? I don't know exactly the 
way MineCraft saves worlds into chunks, but there must be a way to get the 
faces of the blocks, and based on that, it is easy to do some math calculations 
if the points are in one plane (if yes, do not draw the points' planes, but get 
the points on the most edge and draw the plane from there, if no, draw plane). 
And, for some more complex stuff, use models (stairs, flowers, fences, torches, 
paintings, etc) with coloring (for wool, etc). 

Also I would suggest to use some kind of native 3D engine instead of DroidRUGL, 
Android's base will make the rendering freaking slow. I know, a lot of 
optimizations can be done, but if you want the same game experience like on PC, 
native rendering is the only way yet. Or a VERY optimized lightweight 3D engine 
what is LWJGL isn't (not even on PC).

BTW, could you please re-add the sticks from the first video?

Original comment by fonix232 on 5 Mar 2011 at 1:11

GoogleCodeExporter commented 9 years ago
beta saves work btw. and who cares if you cant see torches or ladders they 
still work and that's what counts

Original comment by afiorell...@gmail.com on 15 Mar 2011 at 6:44

GoogleCodeExporter commented 9 years ago
this is great even if it the basics i can now explore my world while on the go.
i think you show incorporate torches since i would like to explore the caves 
for dungeons/resources.
otherwise great idea and work i know how hard programming. If your going to add 
inventory and usable objects your practically rewriting minecraft. Great job. 
looking forward to updates.

Original comment by afiorell...@gmail.com on 15 Mar 2011 at 6:45

GoogleCodeExporter commented 9 years ago

Original comment by therealryan on 2 Jun 2011 at 10:08

GoogleCodeExporter commented 9 years ago
----------------------HELP ME PLEASE----------------------------------
I dont know wether is this the same problem but when i try to load a world it 
loaded but i only see the sky and can touch the controls and tools and blocks.i 
also can use them.when you press on a space it allows you to place a block but 
for me when i tap on an empty space the game crashes and does not respond 
Please help me!
My model: Samsung galaxy 3(Gt-I5801)*Rooted*
firmware: 2.1
Using: LauncherPro(full version)
game: mindroid 250211
------------------------Thank-You-------------------------------------------

Original comment by maxic...@gmail.com on 6 Jun 2011 at 4:36