With the release of Vulkan video the latest NVIDIA beta drivers are now exposing 5 queue families - universal, transfer, compute, video decode, video encode:
https://developer.nvidia.com/vulkan-driver
This causes the queue_create_infos[4] variable to spill over to other variables in the stack and corrupt the create_info used for vkCreateDevice, which causes the Vulkan loader to crash.
A trivial fix would be to dynamically allocate queue_create_infos based on the queueFamiliesCount.
It appears this line of code in the Vulkan renderer will cause a stack corruption if the Vulkan implementation exposes more than 4 queue families: https://github.com/ConfettiFX/The-Forge/blob/81b29058b1b433f581e0e31c633f64118d9ce247/Common_3/Renderer/Vulkan/Vulkan.cpp#L2591
With the release of Vulkan video the latest NVIDIA beta drivers are now exposing 5 queue families - universal, transfer, compute, video decode, video encode: https://developer.nvidia.com/vulkan-driver
This causes the queue_create_infos[4] variable to spill over to other variables in the stack and corrupt the create_info used for vkCreateDevice, which causes the Vulkan loader to crash.
A trivial fix would be to dynamically allocate queue_create_infos based on the queueFamiliesCount.