It's convenient for multimedia developers to view the content of texture using Xcode Quick Look Debugging without capturing the whole gpu frame which can spend a few seconds for replaying a complex frame.
Maybe the following code is acceptable for a temp debug session.
It's convenient for multimedia developers to view the content of texture using Xcode Quick Look Debugging without capturing the whole gpu frame which can spend a few seconds for replaying a complex frame.
Maybe the following code is acceptable for a temp debug session.
It looks like the following debug screen capture of demo 01_Transformations.