[Rendering Issue]: HDAO option causes previous frame's rendering result to remain
When running the Visibility Buffer example on Windows PC with DirectX12 and Vulkan, I noticed that there is residual rendering information from the previous frame after turning off the HDAO option. This issue occurs on The Forge version 1.53, but not on version 1.50.
Issue Details
Example name: Visibility Buffer
Option name: HDAO
Expected result: When turning off the HDAO option in the Visibility Buffer example, there should be no residual rendering information from the previous frame.
Actual result: Residual rendering information from the previous frame is present after turning off the HDAO option in the Visibility Buffer example.
Version Information
The Forge version: 1.53
Previous working version: 1.50
Running Environment
OS: PC Windows10
Graphics API: DirectX12 and Vulkan
The Forge version: 1.53 (issue occurs), 1.50 (issue not present)
[Rendering Issue]: HDAO option causes previous frame's rendering result to remain
When running the Visibility Buffer example on Windows PC with DirectX12 and Vulkan, I noticed that there is residual rendering information from the previous frame after turning off the HDAO option. This issue occurs on The Forge version 1.53, but not on version 1.50.
Issue Details
Version Information
Running Environment