ConfettiFX / The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Apache License 2.0
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Rendering artifacts when disabling HDAO option in Visibility Buffer example on Windows PC with DirectX12 and Vulkan backend in The Forge 1.53 #280

Closed logic-three-body closed 1 year ago

logic-three-body commented 1 year ago

[Rendering Issue]: HDAO option causes previous frame's rendering result to remain

When running the Visibility Buffer example on Windows PC with DirectX12 and Vulkan, I noticed that there is residual rendering information from the previous frame after turning off the HDAO option. This issue occurs on The Forge version 1.53, but not on version 1.50.

Issue Details

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wolfgangfengel commented 1 year ago

Thanks for being so diligent. I think we covered that already ... now just have to ship the new release.