ConfettiFX / The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Apache License 2.0
4.83k stars 505 forks source link

heartbeat? #282

Closed zazahunter closed 9 months ago

zazahunter commented 1 year ago

we havent see anything being done for the last 10 months....

Trider12 commented 1 year ago

A new version is planned to be released very soon.

yangfengzzz commented 1 year ago

is there any roadmap or release date?

Trider12 commented 1 year ago

I can't give you an exact date. There are still some minor bugs left that need fixing. The release will happen once they are fixed.

oscarbg commented 1 year ago

can tease some expected changes?

wolfgangfengel commented 1 year ago

We have been testing since March the new release (or was it February?). We changed a ton of code based on all the projects that are using this now. We still waiting for one unit test to finish ... it will cover a cross-platform software rasterizer.

If you had asked me during the time since February when we are going to release my response would have been ... probably in the next 2 - 4 weeks ... so this is also my response today. Generally, we work on currently 10 customer projects with The Forge. The good thing is we can integrate a lot of changes learned from that experience. The bad thing is, that our customer projects have priority. This is why the release cycle gets a bit longer ... also the big amount of changes needs more manual testing. Our hardware testing of all platforms is not enough.

lcals commented 11 months ago

It's been a long time

metaleap commented 11 months ago

@wolfgangfengel

The good thing is we can integrate a lot of changes learned from that experience. The bad thing is, that our customer projects have priority.

Here's something to really (re?)consider: if you push out WIP stuff early in the repo (or much more often), no matter how patchy or flaky, you'll get plenty more problems-surfaced that "10 customer projects" might just not-yet show, plus perhaps even fixes/patches/PRs for them...

It's been a long time

Last commit 26 months ago indeed! I mean let's not even talk about "releases" here, but ... come on, commits? After all, in this space (foss, linuxable 3D realtime) plenty devs are happy to get their hands dirty (and at times even your fixes prepped) from the raw codebase..

manas-kulkarni commented 9 months ago

Fixed with the latest release. We plan to release more frequently from here on