Open ProdigySim opened 10 years ago
Spit interpolation lets us add additional damage points based on the current tick count.
If l4d2_spit_interpolation_factor is set to 2, we'll add an extra 1 damage every other tick--per player.
l4d2_spit_interpolation_factor
Basically, we take the current tick count for that victim modulo interpolation factor and add that to the damage.
Spit interpolation lets us add additional damage points based on the current tick count.
If
l4d2_spit_interpolation_factor
is set to 2, we'll add an extra 1 damage every other tick--per player.Basically, we take the current tick count for that victim modulo interpolation factor and add that to the damage.