ConorZAM / AerodynamicObjects

A low order, approximate aerodynamics model for rigid bodies simulated in Unity
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License + other questions #2

Open DavidGithubAcc opened 1 year ago

DavidGithubAcc commented 1 year ago

This is a really cool project. Would you consider adding a license or clarifying if/what usage is allowed? I would also suggest adding this to unity store even if its only for research use (can add free if) and making a reddit post to increase visibility as it seems most people are using a lot more imperfect solutions. Are there any more features your adding? Also will having an air foil in front of another change lift and drag of air foil behind in an appropriate way?

ConorZAM commented 1 year ago

Thanks David, we are in the process of releasing a more up to date version on the Unity asset store. Which sub reddits would you recommend sharing on?

We're currently implementing lifting line theory for wing objects and are planning to include vortex lattice methods in the future as well. We also have some vortex filament models to include so that the wake of one object affects others.

In the current state objects are not affected by each other so stacking airfoilds would give unrealistic results.

DavidGithubAcc commented 1 year ago

Its awesome to hear this is being added to, I would love to support it on the unity store. I recommend posting it on r/gamedev and consider posting it on an aeronautical engineering subreddit like r/AerospaceEngineering too. I got here from a recommended video from Bill Crowther on youtube as i've been looking at a lot of other peoples tutorials on planes in unity but only this one seems like a good solution. The reason I suggest posting this on reddit and making a video going through its features and accuracy is Ivan Pensionerov did a similar thing here https://www.youtube.com/watch?v=p3jDJ9FtTyM and https://github.com/gasgiant with his proposal and it gained a lot of interest.