Contingencyy / VulkanRenderer

A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
MIT License
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Material buffer #35

Closed Contingencyy closed 1 year ago

Contingencyy commented 1 year ago

For buffers that are always bound and used to index into bindless descriptors, I should consider having either:

Contingencyy commented 1 year ago

Decided to go with option 2: A second descriptor set just for rendering resources that are always present, like the material buffer in this case.