Contingencyy / VulkanRenderer

A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.
MIT License
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Texture upload should be able to upload any format and convert the data #60

Open Contingencyy opened 1 year ago

Contingencyy commented 1 year ago

We want to be able to use more optimal texture formats where applicable, like half-precision. We currently use RGBA32 for environment maps, but we want to use RGBA16 (ideally without alpha, but apparently my laptop does not support these formats).