Open Contingencyy opened 1 year ago
We want to be able to use more optimal texture formats where applicable, like half-precision. We currently use RGBA32 for environment maps, but we want to use RGBA16 (ideally without alpha, but apparently my laptop does not support these formats).
We want to be able to use more optimal texture formats where applicable, like half-precision. We currently use RGBA32 for environment maps, but we want to use RGBA16 (ideally without alpha, but apparently my laptop does not support these formats).