This is especually true for mesh shaders. We should also try measure how this affects performance.
Also: MeshShader class should have a more flexible structure. Users should be able to update the less frequently changed uniforms so not all uniforms are necessaraly written every draw call.
This is especually true for mesh shaders. We should also try measure how this affects performance.
Also: MeshShader class should have a more flexible structure. Users should be able to update the less frequently changed uniforms so not all uniforms are necessaraly written every draw call.