Closed krazyjakee closed 1 year ago
Hey @krazyjakee sorry for replying so late, I thought I had replied to this. Could you solve your problem?
I would guess that this is unrelated to the plugin, but just a Godot mono thing. I have personally no experience with Nuget.
I'll do another check tomorrow. Although it seems like the Godot core team are late to upload new versions of the SDK to nuget, sometimes it will take several days.
I'm pretty confident that is the cause.
Just tested in 4.1 stable and seems to work fine. Closing for now.
I've hopped to
Godot_v4.1-beta1_mono_win64.exe
and now get the following on build...This happens for any other version of Godot mono I install as well.
I'm guessing this requires some fiddling with nuget but I didn't have to do this to get set up so why is it requiring it now?