Closed donizettilorenzo closed 2 years ago
Up!
No, it's not planned. You should be able to use other means of anti-aliasing together with the mod.
That's too bad. Most post processing AA methods are fairly poor compared to their traditional counterparts; in fact it's the only feature the D3D11 renderer is lacking in. Understandably though, writing for two renderers would be a pain.
You might potentially have some luck with third party solutions to inject AA, but if that doesn't help then I don't think I have other ideas.
Now it's missing. Any plan to add the support for D3D9 rendering path? (It's the only way to get MSAA working on NVidia GPUs or through dgVoodoo2 for every GPU).