Open CookiePLMonster opened 1 week ago
Is it a matter of you updating it or VehFt guy?
I will know once I have investigated it.
As a side note, I would not be surprised if this bug also existed with The Corona Update (Build 32), but because the parts were not lit, they were too dark for people to spot this conflict.
As a side note, I would not be surprised if this bug also existed with The Corona Update (Build 32), but because the parts were not lit, they were too dark for people to spot this conflict.
well not really, i tested and seen the parts were just very blackish like before, not lit
well not really, i tested and seen the parts were just very blackish like before, not lit
Yeah, that's the idea - light was not affecting them, making them effectively black or near black. This has been resolved in Build 33, potentially exposing that ImVehFt incompatibility.
well not really, i tested and seen the parts were just very blackish like before, not lit
Yeah, that's the idea - light was not affecting them, making them effectively black or near black. This has been resolved in Build 33, potentially exposing that ImVehFt incompatibility.
perhaps, but the thing is the ps2 overall had a darker thingy around it, you know what i mean. but... i watched it and it still was the correct color. switching to PC skygfx made it much more lit up and it made it able to be seen that it wasnt greenish
Any update on it?
Are you going to ask over the weekend every 24 hours? Where is the hurry.
Thought it wouldn't be such a problem asking once whats going on with it since its not even confirmed who needs to make compatibility. Sorry that i took an interest in the issue related to the mod
Sorry that i took an interest in the issue related to the mod
I appreciate reporting bugs, but that doesn't give you the right to be snarky. This week is pretty much the first week in two months where I don't need to worry about having to work on SP, and I am not obliged to work on it during my much needed free time. Either be patient or make use of the fact it's now open source and anyone (you included) can contribute their fixes.
Test with: https://kiloryumods.my.canva.site/revampedvehiclesproject#downloads-2
which one should i take? public (discontinued) or resmoothed
Public, but that was a note for myself.
Public, but that was a note for myself.
should i delete the previous many txt files of vehicles inside datalines folder? this one you given me only has one text called "datalines.txt" and the current i have has for many other vehicles
Public, but that was a note for myself.
should i delete the previous many txt files of vehicles inside datalines folder? this one you given me only has one text called "datalines.txt" and the current i have has for many other vehicles
i did rn as supposed to, still same thing happens. wasn't ImVehFt the issue tho?
I said this note is for myself, I listed the cars to test this issue with. It wasn't for you to test whether they help the issue.
I said this note is for myself, I listed the cars to test this issue with. It wasn't for you to test whether they help the issue.
oh okay lmao, sorry. now i understood 😂
See here for details: https://github.com/aap/skygfx/issues/36
Seems to be the combination of those three mods. Definitely does not happen with just SP + SkyGfx, as I cannot reproduce it in this configuration.