Open xChillax opened 3 years ago
Upon further investigation, while this would fix plenty of issues, it should NOT be used for the map models and other props, because apparently, they have this information too, but they are placed properly (fixed) with the .ipl position instead of relying on the model's data. This means that if you apply this fix to the map models too, they will be offset from their position, instead of fixing them.
Bumping this i think props in certain classes suffer from this too. as seen here https://youtu.be/0fZt4MVflG0?t=203
It works fine on mobile port https://youtu.be/r_Mm1B_Nz1I?t=57 and also x360 version https://youtu.be/GC5yNmqNFfk?t=420
As you are probably aware, they changed the model extension from .dff to .nif for this port of the game, and this caused a LOT of issues.
Models do not read certain properties from .nif files, in the PS2 version this was not an issue and models displayed properly. The information that they are refusing to read are rotation, origin, and scale from within .nif NiTriStrips blocks.
Since it is completely ignored, it causes issues such as:
Weapons having incorrect sizes: PC version:
.nif information (notice how it's supposed to be resized to be smaller):
PS2 version:
Weapons "floating away" from character's hands:
.nif information:
I manually edited the models to see if it would fix the issue, and it displayed them properly.
I'm not sure if this is something that could be fixed with SilentPatch, but I wanted to make you aware of this issue.