π Okay, this is the big implementation I mentioned in #23 & #26. Here are a few bugs, then on to the big thing.
π A Bomb/Moldy Food hitting the floor should display "+0" (even if just "0" would be more accurate) since it better implies how missing it affects the score (i.e. how missing it doesn't affect the score).
π The background should stay the same when it goes from normalMode to SurviveMode. Currently, it changes from the LEVEL 1 (purple) background to the LEVEL 2 (yellow) background.
βοΈ For the current test level, let's set it up to actually resemble the gameplay for LEVEL 1. The Scratch MVP for LEVEL 1 can be found here. Here are the bigger details about how the level should be set up.
ObjectTypes:
Normal - VEGGIES, FRUIT, MOLDY VEGGIES, MOLDY FRUIT
Survive - VEGGIES, FRUIT, MOLDY VEGGIES, MOLDY FRUIT
(I don't see the Scratch numbers translating well into Unity, so here's screenshots from the GDD for the relative attributes for each of these object types):
π To differentiate Moldy food vs Normal foods, just use the bomb as a placeholder. I'll reach out to Derek about getting these with moldier textures.
Spawn Behaviors (all based off the original Spawn Behavior A):
Normal: 8-12 objects, 0.1-0.5 seconds between objects spawning, 0.8-1.4 seconds between clusters of objects spawning.
Survive: 10-16 objects, 0.05-0.1 seconds between objects, 0.6-1 second(s) between clusters.
π Okay, this is the big implementation I mentioned in #23 & #26. Here are a few bugs, then on to the big thing.
π A Bomb/Moldy Food hitting the floor should display "+0" (even if just "0" would be more accurate) since it better implies how missing it affects the score (i.e. how missing it doesn't affect the score).
π The background should stay the same when it goes from normalMode to SurviveMode. Currently, it changes from the LEVEL 1 (purple) background to the LEVEL 2 (yellow) background.
βοΈ For the current test level, let's set it up to actually resemble the gameplay for LEVEL 1. The Scratch MVP for LEVEL 1 can be found here. Here are the bigger details about how the level should be set up.
ObjectTypes: Normal - VEGGIES, FRUIT, MOLDY VEGGIES, MOLDY FRUIT Survive - VEGGIES, FRUIT, MOLDY VEGGIES, MOLDY FRUIT
(I don't see the Scratch numbers translating well into Unity, so here's screenshots from the GDD for the relative attributes for each of these object types):
π To differentiate Moldy food vs Normal foods, just use the bomb as a placeholder. I'll reach out to Derek about getting these with moldier textures.
Spawn Behaviors (all based off the original Spawn Behavior A): Normal: 8-12 objects, 0.1-0.5 seconds between objects spawning, 0.8-1.4 seconds between clusters of objects spawning. Survive: 10-16 objects, 0.05-0.1 seconds between objects, 0.6-1 second(s) between clusters.
Spawning RNG: Normal: 15% Veggies, 15% Fruit, 35% Moldy Veggies, 35% Moldy Fruit Survive: 15% Veggies, 10% Fruit, 65% Moldy Veggies, 10% Fruit