CoolCoderMan281 / God-of-Food

Game Dev II - Project I
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βš™οΈ Level 1 Setup | 10.28.1 #27

Closed cellaneza closed 10 months ago

cellaneza commented 10 months ago

πŸ“ Okay, this is the big implementation I mentioned in #23 & #26. Here are a few bugs, then on to the big thing.

πŸ› A Bomb/Moldy Food hitting the floor should display "+0" (even if just "0" would be more accurate) since it better implies how missing it affects the score (i.e. how missing it doesn't affect the score).

πŸ› The background should stay the same when it goes from normalMode to SurviveMode. Currently, it changes from the LEVEL 1 (purple) background to the LEVEL 2 (yellow) background.

βš™οΈ For the current test level, let's set it up to actually resemble the gameplay for LEVEL 1. The Scratch MVP for LEVEL 1 can be found here. Here are the bigger details about how the level should be set up.

ObjectTypes: Normal - VEGGIES, FRUIT, MOLDY VEGGIES, MOLDY FRUIT Survive - VEGGIES, FRUIT, MOLDY VEGGIES, MOLDY FRUIT

image

(I don't see the Scratch numbers translating well into Unity, so here's screenshots from the GDD for the relative attributes for each of these object types):

image image

πŸ“ To differentiate Moldy food vs Normal foods, just use the bomb as a placeholder. I'll reach out to Derek about getting these with moldier textures.

Spawn Behaviors (all based off the original Spawn Behavior A): Normal: 8-12 objects, 0.1-0.5 seconds between objects spawning, 0.8-1.4 seconds between clusters of objects spawning. Survive: 10-16 objects, 0.05-0.1 seconds between objects, 0.6-1 second(s) between clusters.

Spawning RNG: Normal: 15% Veggies, 15% Fruit, 35% Moldy Veggies, 35% Moldy Fruit Survive: 15% Veggies, 10% Fruit, 65% Moldy Veggies, 10% Fruit