π The VEGGIES & MOLDY VEGGIES need to fall a bit faster then the FRUITS & MOLDY FRUITS!! You can change the speeds of one or the other, it doesn't really matter, but keep in mind this level and maybe use that as reference for what you think is better.
Spawning Behavior:
NormalMode: 8-12 modes, 0.15-0.5 between objects, 1-2 seconds between clusters of objects.
SurviveMode: 12-14 modes, 0.1-0.3 between objects, 0.6-1 seconds between clusters of objects.
Buffer:
NormalMode: 0.3s
SurviveMode: 0.1s
Object Types (for speeds, try to match the MVP):
VEGGIES
MOLDY VEGGIES (reuse both from Level 1)
DAIRY [Worth = +0] [Punishment = -3], [Speed = slightly slower then the Veggies]
MOLDY DAIRY [Worth = -3] [Punishment = +0], [Speed = same as Dairy]
PROTEIN [Worth = +0] [Punishment = +0], [Speed = really slow falling]
π The VEGGIES & MOLDY VEGGIES need to fall a bit faster then the FRUITS & MOLDY FRUITS!! You can change the speeds of one or the other, it doesn't really matter, but keep in mind this level and maybe use that as reference for what you think is better.
π Scratch MVP for reference: https://scratch.mit.edu/projects/914801300/editor/ π We don't really have room for playtesting here, so these values are final! π¬
Spawning Behavior: NormalMode: 8-12 modes, 0.15-0.5 between objects, 1-2 seconds between clusters of objects. SurviveMode: 12-14 modes, 0.1-0.3 between objects, 0.6-1 seconds between clusters of objects.
Buffer: NormalMode: 0.3s SurviveMode: 0.1s
Object Types (for speeds, try to match the MVP): VEGGIES MOLDY VEGGIES (reuse both from Level 1) DAIRY [Worth = +0] [Punishment = -3], [Speed = slightly slower then the Veggies] MOLDY DAIRY [Worth = -3] [Punishment = +0], [Speed = same as Dairy] PROTEIN [Worth = +0] [Punishment = +0], [Speed = really slow falling]
SpawnRNG: NormalMode: VEGGIES (35%), DAIRY (15%), MOLDY VEGGIES (50%) SurviveMode: VEGGIES (25%), DAIRY (30%), MOLDY VEGGIES (15%), MOLDY DAIRY (10%), PROTEIN (10%)