Background implementation seems to have worked pretty well! Just a few things that need to change before we can get this thing playtested.
π The mountains are a bit too high & the floor takes up too much space. Remember, we're going to have a PNG of the God behind the mountains! See the below example, and even in this example the mountains are a bit too high.
π I know you probably designed for this just to showcase the idea, but we won't want the background to change at all during the level. Each level has it's own background, meaning that the background should stay the same across both Survive Mode & Normal Mode. Instead, what we want is for the zoom to get implemented ASAP.
βοΈThe "zoom" mechanic is where the camera backs up a bit, widening the player's area and making the game a bit harder. I remember you said that implementing the zoom would be pretty simple, so I have high hopes. I believe it would require changing the limits on the basket, changing where the objects spawn is, etc.
This system is definitely top-priority because this affects the gameplay a LOT. At the current moment, the game doesn't experience any difficulty spike at all during the change in modes, and this is the foundational mechanic we need to incorporate that.
Background implementation seems to have worked pretty well! Just a few things that need to change before we can get this thing playtested.
π The mountains are a bit too high & the floor takes up too much space. Remember, we're going to have a PNG of the God behind the mountains! See the below example, and even in this example the mountains are a bit too high.
π I know you probably designed for this just to showcase the idea, but we won't want the background to change at all during the level. Each level has it's own background, meaning that the background should stay the same across both Survive Mode & Normal Mode. Instead, what we want is for the zoom to get implemented ASAP.
βοΈThe "zoom" mechanic is where the camera backs up a bit, widening the player's area and making the game a bit harder. I remember you said that implementing the zoom would be pretty simple, so I have high hopes. I believe it would require changing the limits on the basket, changing where the objects spawn is, etc. This system is definitely top-priority because this affects the gameplay a LOT. At the current moment, the game doesn't experience any difficulty spike at all during the change in modes, and this is the foundational mechanic we need to incorporate that.