Closed Chownie closed 1 year ago
2nd pic is intended. It seems like someone was changed in the latest beta. Looking into it
You're right. Camera2d.rotating was renamed and inverted to ignore_rotation. I've fixed this by making StackCamera default to ignore_rotation = false
Checked out the repo and I'm seeing a different result to the expected (Godot Beta 10). If I untick "ignore rotation" it now seems to render more correctly:
Which is the intended default behaviour?