CoolDotty / Shader-Stacker

The GPU accelerated version of Sprite Stacking. A top-down 2.5D trick for the Godot Engine.
https://dotty.cool/Shader-Stacker/
Mozilla Public License 2.0
54 stars 7 forks source link

Demo Camera shears instead of rotating #16

Closed Chownie closed 1 year ago

Chownie commented 1 year ago

image

Checked out the repo and I'm seeing a different result to the expected (Godot Beta 10). If I untick "ignore rotation" it now seems to render more correctly:

image

Which is the intended default behaviour?

CoolDotty commented 1 year ago

2nd pic is intended. It seems like someone was changed in the latest beta. Looking into it

CoolDotty commented 1 year ago

You're right. Camera2d.rotating was renamed and inverted to ignore_rotation. I've fixed this by making StackCamera default to ignore_rotation = false